Pro 1: Great educational toolEducational video games are not as popular in our culture as other action games but when they are used they are a fun, interactive way for kids to learn. When I was growing up I learned to type using Mavis Beacon, learned how to be resourceful playing the Oregon Trail, and mastered words with Word Munchers. I remember those video games being my favorite way to learn, it added variety to school and provided a learning tool for the more visual learner.
Pro 2: Better performance on attention-demanding
tasks
A study conducted by Mishra et al. described how players of action video games are able to quickly pick out important information in an over-stimulating situation, divide their attention between multiple tasks, and are able to avoid distraction better when compared to non video game players (2010). This has only been shown to be true with action video games but could be a benefit to children with shorter attention spans and could be particularly useful for increasing focus in school.
Con 1: Increased risk of aggressive behaviors
A study conducted by Mishra et al. described how players of action video games are able to quickly pick out important information in an over-stimulating situation, divide their attention between multiple tasks, and are able to avoid distraction better when compared to non video game players (2010). This has only been shown to be true with action video games but could be a benefit to children with shorter attention spans and could be particularly useful for increasing focus in school.
Con 1: Increased risk of aggressive behaviors
Each year hundreds of new video games are released,
amongst the most popular titles such as Call of Duty, Mass Effect, Assassin’s
Creed, Halo, Hitman, and World of WarCraft (IMBD, 2012). Though some are more
popular than others they all have one thing in common, violence is a central
theme. I am not a video-gamer myself but I have seen these games being played
and typically the player carries a weapon is sets out to kill the enemy which
ranges from anything from a solider to a mythical creature. According to a meta-analysis, “A primary process in such socialization is
observational learning taken in its broadest sense. Children and adolescents
mimic what they see in the short run and acquire complicated scripts for
behaviors, beliefs about the world, and moral precepts about how to behave in
the long run from what they observe” (Huesmann, 2010). So if we are exposing
children to constant violence there is a chance this will alter their
perception of reality and eventually lead to behavior changes. This
meta-analysis goes on to explain that there is a definite correlation between
short term aggression and playing a violent video once but also long term
aggression for those who regularly play violent games.Con 2: More inactivity leads to higher rate of obesity
Our country is currently facing an obesity epidemic,
according to the Center for Disease Control, 17% of children in this nation on
considered obese (2012). This rate has been climbing throughout the last 20
years and high incidences can be contributed to unhealthy diets and lack of
exercise. Also within the past few generations, the amount of time children
spend playing video games has gradually increased as well. It is no secret that
this correlation is a huge contributor to our current epidemic and is encouraging
a sedentary lifestyle for many American children. The time spent in front of
the TV takes away from time for active play, a healthy and necessary ingredient
for development.
References
Bo, S., Ciccone,
G., Durazzo, M., Ghinamo, L., Villois, P., Canil, S., Gambino, R., Cassander, M., Gentile, L., Cavallo-Perin, P. (2011). Contributors
to the obesity and hyperglycemia epidemics.
A prospective study in a population-based cohort. International Journal of Obesity 35(11); 1442-1449.
Center for Disease Control (2012). Overweight and obesity. Retrieved from http://www.cdc.gov/obesity/data/facts.html.
Huesmann, R.L. (2010). Nailing the coffin shut on
doubts that video games stimulate aggression: Comment
on Anderson et al. Psychological Bulletin
136(2).
IMBD (2012). Most popular video games released in 2012. Retrieved from http://www.imdb.com/search/title?sort=moviemeter&title_type=game&year=2012,2012.
IMBD (2012). Most popular video games released in 2012. Retrieved from http://www.imdb.com/search/title?sort=moviemeter&title_type=game&year=2012,2012.
Mishra, J., Zinni, M., Bavlier, D., Hillyard, S.
(2011). Nueral basis of superior performance of action videogame players
in an attention-demanding task. The
Journal of Neuroscience 31(3),
992-998.









